{ "QEN": { "description": "Generates electric clouds type of effect for the source item.", "fragmentCode": [ "@requires NoiseHelper", "@main", "{", " vec2 uv = fragCoord.xy / iResolution.y;", " float cloudVal = 0.0;", " float sum = 0.0;", " float multiplier = 1.0;", " for (int i = 0; i < electricCloudLevels; i++) {", " vec3 noisePos = vec3(uv, iTime / multiplier);", " cloudVal += multiplier * abs(pseudo3dNoise(noisePos));", " sum += multiplier;", " multiplier *= 0.5;", " uv = 2.0 * uv;", " }", " cloudVal /= sum;", " fragColor.rgb = mix(fragColor.rgb, vec3(cos(TAU * cloudVal)) * electricCloudColor.rgb * fragColor.a, electricCloudColor.a);", "}" ], "name": "ElectricClouds", "properties": [ { "defaultValue": "6", "description": "The levels of details for the electic clouds. Bigger value means more detailed rending which also requires more processing power. The default value is 6 and practical range is between 1 and 10.", "maxValue": "10", "minValue": "1", "name": "electricCloudLevels", "type": "int" }, { "defaultValue": "1, 1, 1, 0.6", "description": "The color used for the clouds. Alpha channel defines the amount of opacity this effect has.", "name": "electricCloudColor", "type": "color" } ], "version": 1 } }