#pragma once #include "../effect/EffectContainer.hpp" #include "../../../helpers/memory/Memory.hpp" #pragma once namespace Desktop::Rule { enum eWindowRuleEffect : uint8_t { WINDOW_RULE_EFFECT_NONE = 0, // static WINDOW_RULE_EFFECT_FLOAT, WINDOW_RULE_EFFECT_TILE, WINDOW_RULE_EFFECT_FULLSCREEN, WINDOW_RULE_EFFECT_MAXIMIZE, WINDOW_RULE_EFFECT_FULLSCREENSTATE, WINDOW_RULE_EFFECT_MOVE, WINDOW_RULE_EFFECT_SIZE, WINDOW_RULE_EFFECT_CENTER, WINDOW_RULE_EFFECT_PSEUDO, WINDOW_RULE_EFFECT_MONITOR, WINDOW_RULE_EFFECT_WORKSPACE, WINDOW_RULE_EFFECT_NOINITIALFOCUS, WINDOW_RULE_EFFECT_PIN, WINDOW_RULE_EFFECT_GROUP, WINDOW_RULE_EFFECT_SUPPRESSEVENT, WINDOW_RULE_EFFECT_CONTENT, WINDOW_RULE_EFFECT_NOCLOSEFOR, WINDOW_RULE_EFFECT_SCROLLING_WIDTH, // dynamic WINDOW_RULE_EFFECT_ROUNDING, WINDOW_RULE_EFFECT_ROUNDING_POWER, WINDOW_RULE_EFFECT_PERSISTENT_SIZE, WINDOW_RULE_EFFECT_ANIMATION, WINDOW_RULE_EFFECT_BORDER_COLOR, WINDOW_RULE_EFFECT_IDLE_INHIBIT, WINDOW_RULE_EFFECT_OPACITY, WINDOW_RULE_EFFECT_TAG, WINDOW_RULE_EFFECT_MAX_SIZE, WINDOW_RULE_EFFECT_MIN_SIZE, WINDOW_RULE_EFFECT_BORDER_SIZE, WINDOW_RULE_EFFECT_ALLOWS_INPUT, WINDOW_RULE_EFFECT_DIM_AROUND, WINDOW_RULE_EFFECT_DECORATE, WINDOW_RULE_EFFECT_FOCUS_ON_ACTIVATE, WINDOW_RULE_EFFECT_KEEP_ASPECT_RATIO, WINDOW_RULE_EFFECT_NEAREST_NEIGHBOR, WINDOW_RULE_EFFECT_NO_ANIM, WINDOW_RULE_EFFECT_NO_BLUR, WINDOW_RULE_EFFECT_NO_DIM, WINDOW_RULE_EFFECT_NO_FOCUS, WINDOW_RULE_EFFECT_NO_FOLLOW_MOUSE, WINDOW_RULE_EFFECT_NO_MAX_SIZE, WINDOW_RULE_EFFECT_NO_SHADOW, WINDOW_RULE_EFFECT_NO_SHORTCUTS_INHIBIT, WINDOW_RULE_EFFECT_OPAQUE, WINDOW_RULE_EFFECT_FORCE_RGBX, WINDOW_RULE_EFFECT_SYNC_FULLSCREEN, WINDOW_RULE_EFFECT_IMMEDIATE, WINDOW_RULE_EFFECT_XRAY, WINDOW_RULE_EFFECT_RENDER_UNFOCUSED, WINDOW_RULE_EFFECT_NO_SCREEN_SHARE, WINDOW_RULE_EFFECT_NO_VRR, WINDOW_RULE_EFFECT_SCROLL_MOUSE, WINDOW_RULE_EFFECT_SCROLL_TOUCHPAD, WINDOW_RULE_EFFECT_STAY_FOCUSED, WINDOW_RULE_EFFECT_CONFINE_POINTER, WINDOW_RULE_EFFECT_LAST_STATIC, }; class CWindowRuleEffectContainer : public IEffectContainer { public: CWindowRuleEffectContainer(); virtual ~CWindowRuleEffectContainer() = default; }; SP windowEffects(); };