#pragma once #include namespace Math { enum eDirection : int8_t { DIRECTION_DEFAULT = -1, DIRECTION_UP, DIRECTION_RIGHT, DIRECTION_DOWN, DIRECTION_LEFT }; inline eDirection fromChar(char x) { switch (x) { case 'r': return DIRECTION_RIGHT; case 'l': return DIRECTION_LEFT; case 't': case 'u': return DIRECTION_UP; case 'b': case 'd': return DIRECTION_DOWN; default: return DIRECTION_DEFAULT; } } inline const char* toString(eDirection d) { switch (d) { case DIRECTION_UP: return "up"; case DIRECTION_DOWN: return "down"; case DIRECTION_LEFT: return "left"; case DIRECTION_RIGHT: return "right"; default: return "default"; } } };