#pragma once #include "PassElement.hpp" class CHyprInnerGlowDecoration; class CInnerGlowPassElement : public IPassElement { public: struct SInnerGlowData { CHyprInnerGlowDecoration* deco = nullptr; float a = 1.F; }; CInnerGlowPassElement(const SInnerGlowData& data_); virtual ~CInnerGlowPassElement() = default; virtual bool needsLiveBlur(); virtual bool needsPrecomputeBlur(); virtual const char* passName() { return "CInnerGlowPassElement"; } virtual ePassElementType type() { return EK_INNER_GLOW; }; SInnerGlowData m_data; };