R"#(// DO NOT EDIT. Will be overwritten in runtime // Values here are only for highlighting and static checking // 1 assumes that a shader either supports this feature or doesn't use any code supporting it // 0 assumes that shader uses some code supporting the feature but will never have this feature enabled #define USE_RGBA 1 #define USE_DISCARD 1 #define USE_TINT 1 #define USE_ROUNDING 1 #define USE_CM 1 #define USE_TONEMAP 1 #define USE_SDR_MOD 1 #define USE_BLUR 1 #define USE_ICC 0 #define USE_MIRROR 0 )#"