/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #ifndef LIBPLACEBO_COLORSPACE_H_ #define LIBPLACEBO_COLORSPACE_H_ #include #include #include #include PL_API_BEGIN // The underlying color representation (e.g. RGB, XYZ or YCbCr) enum pl_color_system { PL_COLOR_SYSTEM_UNKNOWN = 0, // YCbCr-like color systems: PL_COLOR_SYSTEM_BT_601, // ITU-R Rec. BT.601 (SD) PL_COLOR_SYSTEM_BT_709, // ITU-R Rec. BT.709 (HD) PL_COLOR_SYSTEM_SMPTE_240M, // SMPTE-240M PL_COLOR_SYSTEM_BT_2020_NC, // ITU-R Rec. BT.2020 (non-constant luminance) PL_COLOR_SYSTEM_BT_2020_C, // ITU-R Rec. BT.2020 (constant luminance) PL_COLOR_SYSTEM_BT_2100_PQ, // ITU-R Rec. BT.2100 ICtCp PQ variant PL_COLOR_SYSTEM_BT_2100_HLG, // ITU-R Rec. BT.2100 ICtCp HLG variant PL_COLOR_SYSTEM_DOLBYVISION, // Dolby Vision (see pl_dovi_metadata) PL_COLOR_SYSTEM_YCGCO, // YCgCo (derived from RGB) PL_COLOR_SYSTEM_YCGCO_RE, // YCgCo-R, even addition of bits PL_COLOR_SYSTEM_YCGCO_RO, // YCgCo-R, odd addition of bits // Other color systems: PL_COLOR_SYSTEM_RGB, // Red, Green and Blue PL_COLOR_SYSTEM_XYZ, // Digital Cinema Distribution Master (XYZ) PL_COLOR_SYSTEM_COUNT }; PL_API bool pl_color_system_is_ycbcr_like(enum pl_color_system sys); // Returns the human-readable, friendly name of the color system. PL_API const char *pl_color_system_name(enum pl_color_system sys); PL_API extern const char *const pl_color_system_names[PL_COLOR_SYSTEM_COUNT]; // Returns true for color systems that are linear transformations of the RGB // equivalent, i.e. are simple matrix multiplications. For color systems with // this property, `pl_color_repr_decode` is sufficient for conversion to RGB. PL_API bool pl_color_system_is_linear(enum pl_color_system sys); // Guesses the best YCbCr-like colorspace based on a image given resolution. // This only picks conservative values. (In particular, BT.2020 is never // auto-guessed, even for 4K resolution content) PL_API enum pl_color_system pl_color_system_guess_ycbcr(int width, int height); // Friendly names for the canonical channel names and order. enum pl_channel { PL_CHANNEL_NONE = -1, PL_CHANNEL_A = 3, // alpha // RGB system PL_CHANNEL_R = 0, PL_CHANNEL_G = 1, PL_CHANNEL_B = 2, // YCbCr-like systems PL_CHANNEL_Y = 0, PL_CHANNEL_CB = 1, PL_CHANNEL_CR = 2, // Aliases for Cb/Cr PL_CHANNEL_U = 1, PL_CHANNEL_V = 2 // There are deliberately no names for the XYZ system to avoid // confusion due to PL_CHANNEL_Y. }; // The numerical range of the representation (where applicable). enum pl_color_levels { PL_COLOR_LEVELS_UNKNOWN = 0, PL_COLOR_LEVELS_LIMITED, // Limited/TV range, e.g. 16-235 PL_COLOR_LEVELS_FULL, // Full/PC range, e.g. 0-255 PL_COLOR_LEVELS_COUNT, // Compatibility aliases PL_COLOR_LEVELS_TV = PL_COLOR_LEVELS_LIMITED, PL_COLOR_LEVELS_PC = PL_COLOR_LEVELS_FULL, }; // The alpha representation mode. enum pl_alpha_mode { PL_ALPHA_UNKNOWN = 0, PL_ALPHA_INDEPENDENT, // alpha channel is separate from the video PL_ALPHA_PREMULTIPLIED, // alpha channel is multiplied into the colors PL_ALPHA_NONE, // alpha channel explicitly ignored (or absent) PL_ALPHA_MODE_COUNT, }; // The underlying bit-wise representation of a color sample. For example, // a 10-bit TV-range YCbCr value uploaded to a 16 bit texture would have // sample_depth=16 color_depth=10 bit_shift=0. // // For another example, a 12-bit XYZ full range sample shifted to 16-bits with // the lower 4 bits all set to 0 would have sample_depth=16 color_depth=12 // bit_shift=4. (libavcodec likes outputting this type of `xyz12`) // // To explain the meaning of `sample_depth` further; the consideration factor // here is the fact that GPU sampling will normalized the sampled color to the // range 0.0 - 1.0 in a manner dependent on the number of bits in the texture // format. So if you upload a 10-bit YCbCr value unpadded as 16-bit color // samples, all of the sampled values will be extremely close to 0.0. In such a // case, `pl_color_repr_normalize` would return a high scaling factor, which // would pull the color up to their 16-bit range. struct pl_bit_encoding { int sample_depth; // the number of bits the color is stored/sampled as int color_depth; // the effective number of bits of the color information int bit_shift; // a representational bit shift applied to the color }; // Returns whether two bit encodings are exactly identical. PL_API bool pl_bit_encoding_equal(const struct pl_bit_encoding *b1, const struct pl_bit_encoding *b2); // Parsed metadata from the Dolby Vision RPU struct pl_dovi_metadata { // Colorspace transformation metadata float nonlinear_offset[3]; // input offset ("ycc_to_rgb_offset") pl_matrix3x3 nonlinear; // before PQ, also called "ycc_to_rgb" pl_matrix3x3 linear; // after PQ, also called "rgb_to_lms" // Reshape data, grouped by component struct pl_reshape_data { uint8_t num_pivots; float pivots[9]; // normalized to [0.0, 1.0] based on BL bit depth uint8_t method[8]; // 0 = polynomial, 1 = MMR // Note: these must be normalized (divide by coefficient_log2_denom) float poly_coeffs[8][3]; // x^0, x^1, x^2, unused must be 0 uint8_t mmr_order[8]; // 1, 2 or 3 float mmr_constant[8]; float mmr_coeffs[8][3 /* order */][7]; } comp[3]; }; // Struct describing the underlying color system and representation. This // information is needed to convert an encoded color to a normalized RGB triple // in the range 0-1. struct pl_color_repr { enum pl_color_system sys; enum pl_color_levels levels; enum pl_alpha_mode alpha; struct pl_bit_encoding bits; // or {0} if unknown // Metadata for PL_COLOR_SYSTEM_DOLBYVISION. Note that, for the sake of // efficiency, this is treated purely as an opaque reference - functions // like pl_color_repr_equal will merely do a pointer equality test. // // The only functions that actually dereference it in any way are // pl_color_repr_decode, pl_shader_decode_color and pl_render_image(_mix). const struct pl_dovi_metadata *dovi; }; // Some common color representations. It's worth pointing out that all of these // presets leave `alpha` and `bits` as unknown - that is, only the system and // levels are predefined PL_API extern const struct pl_color_repr pl_color_repr_unknown; PL_API extern const struct pl_color_repr pl_color_repr_rgb; PL_API extern const struct pl_color_repr pl_color_repr_sdtv; PL_API extern const struct pl_color_repr pl_color_repr_hdtv; // also Blu-ray PL_API extern const struct pl_color_repr pl_color_repr_uhdtv; // SDR, NCL system PL_API extern const struct pl_color_repr pl_color_repr_jpeg; // Returns whether two colorspace representations are exactly identical. PL_API bool pl_color_repr_equal(const struct pl_color_repr *c1, const struct pl_color_repr *c2); // Replaces unknown values in the first struct by those of the second struct. PL_API void pl_color_repr_merge(struct pl_color_repr *orig, const struct pl_color_repr *update); // This function normalizes the color representation such that // color_depth=sample_depth and bit_shift=0; and returns the scaling factor // that must be multiplied into the color value to accomplish this, assuming // it has already been sampled by the GPU. If unknown, the color and sample // depth will both be inferred as 8 bits for the purposes of this conversion. PL_API float pl_color_repr_normalize(struct pl_color_repr *repr); // Guesses the best color levels based on the specified color levels and // falling back to using the color system instead. YCbCr-like systems are // assumed to be TV range, otherwise this defaults to PC range. PL_API enum pl_color_levels pl_color_levels_guess(const struct pl_color_repr *repr); // The colorspace's primaries (gamut) enum pl_color_primaries { PL_COLOR_PRIM_UNKNOWN = 0, // Standard gamut: PL_COLOR_PRIM_BT_601_525, // ITU-R Rec. BT.601 (525-line = NTSC, SMPTE-C) PL_COLOR_PRIM_BT_601_625, // ITU-R Rec. BT.601 (625-line = PAL, SECAM) PL_COLOR_PRIM_BT_709, // ITU-R Rec. BT.709 (HD), also sRGB PL_COLOR_PRIM_BT_470M, // ITU-R Rec. BT.470 M PL_COLOR_PRIM_EBU_3213, // EBU Tech. 3213-E / JEDEC P22 phosphors // Wide gamut: PL_COLOR_PRIM_BT_2020, // ITU-R Rec. BT.2020 (UltraHD) PL_COLOR_PRIM_APPLE, // Apple RGB PL_COLOR_PRIM_ADOBE, // Adobe RGB (1998) PL_COLOR_PRIM_PRO_PHOTO, // ProPhoto RGB (ROMM) PL_COLOR_PRIM_CIE_1931, // CIE 1931 RGB primaries PL_COLOR_PRIM_DCI_P3, // DCI-P3 (Digital Cinema) PL_COLOR_PRIM_DISPLAY_P3, // DCI-P3 (Digital Cinema) with D65 white point PL_COLOR_PRIM_V_GAMUT, // Panasonic V-Gamut (VARICAM) PL_COLOR_PRIM_S_GAMUT, // Sony S-Gamut PL_COLOR_PRIM_FILM_C, // Traditional film primaries with Illuminant C PL_COLOR_PRIM_ACES_AP0, // ACES Primaries #0 (ultra wide) PL_COLOR_PRIM_ACES_AP1, // ACES Primaries #1 PL_COLOR_PRIM_COUNT }; PL_API bool pl_color_primaries_is_wide_gamut(enum pl_color_primaries prim); // Returns the human-readable, friendly name of the color primaries. PL_API const char *pl_color_primaries_name(enum pl_color_primaries prim); PL_API extern const char *const pl_color_primaries_names[PL_COLOR_PRIM_COUNT]; // Guesses the best primaries based on a resolution. This always guesses // conservatively, i.e. it will never return a wide gamut color space even if // the resolution is 4K. PL_API enum pl_color_primaries pl_color_primaries_guess(int width, int height); // The colorspace's transfer function (gamma / EOTF) enum pl_color_transfer { PL_COLOR_TRC_UNKNOWN = 0, // Standard dynamic range: PL_COLOR_TRC_BT_1886, // ITU-R Rec. BT.1886 (CRT emulation + OOTF) PL_COLOR_TRC_SRGB, // IEC 61966-2-4 sRGB (CRT emulation) PL_COLOR_TRC_LINEAR, // Linear light content PL_COLOR_TRC_GAMMA18, // Pure power gamma 1.8 PL_COLOR_TRC_GAMMA20, // Pure power gamma 2.0 PL_COLOR_TRC_GAMMA22, // Pure power gamma 2.2 PL_COLOR_TRC_GAMMA24, // Pure power gamma 2.4 PL_COLOR_TRC_GAMMA26, // Pure power gamma 2.6 PL_COLOR_TRC_GAMMA28, // Pure power gamma 2.8 PL_COLOR_TRC_PRO_PHOTO, // ProPhoto RGB (ROMM) PL_COLOR_TRC_ST428, // Digital Cinema Distribution Master (XYZ) // High dynamic range: PL_COLOR_TRC_PQ, // ITU-R BT.2100 PQ (perceptual quantizer), aka SMPTE ST2048 PL_COLOR_TRC_HLG, // ITU-R BT.2100 HLG (hybrid log-gamma), aka ARIB STD-B67 PL_COLOR_TRC_V_LOG, // Panasonic V-Log (VARICAM) PL_COLOR_TRC_S_LOG1, // Sony S-Log1 PL_COLOR_TRC_S_LOG2, // Sony S-Log2 PL_COLOR_TRC_COUNT }; // Returns the human-readable, friendly name of the color transfer. PL_API const char *pl_color_transfer_name(enum pl_color_transfer trc); PL_API extern const char *const pl_color_transfer_names[PL_COLOR_TRC_COUNT]; // Returns the nominal peak of a given transfer function, relative to the // reference white. This refers to the highest encodable signal level. // Always equal to 1.0 for SDR curves. // // Note: For HLG in particular, which is scene-referred, this returns the // highest nominal peak in scene-referred space (3.77), which may be different // from the actual peak in display space after application of the HLG OOTF. PL_API float pl_color_transfer_nominal_peak(enum pl_color_transfer trc); static inline bool pl_color_transfer_is_hdr(enum pl_color_transfer trc) { return pl_color_transfer_nominal_peak(trc) > 1.0; } // This defines the display-space standard reference white level (in cd/m^2) // that is assumed for SDR content, for use when mapping between HDR and SDR in // display space. See ITU-R Report BT.2408 for more information. #define PL_COLOR_SDR_WHITE 203.0f // This defines the assumed contrast level of an unknown SDR display. This // will be used to determine the black point in the absence of any tagged // minimum luminance, relative to the tagged maximum luminance (or // PL_COLOR_SDR_WHITE in the absence of all tagging) #define PL_COLOR_SDR_CONTRAST 1000.0f // This defines the default black point assumed for "infinite contrast" HDR // displays. This is not exactly 0.0 because a value of 0.0 is interpreted // as "unknown / missing metadata" inside struct pl_hdr_metadata, and also // to avoid numerical issues in a variety of tone mapping functions. // Essentially, a black level below this number is functionally meaningless // inside libplacebo, and will be clamped to this value regardless. // // The value used here (1e-6) is about one 13-bit PQ step above absolute zero, // which is a small fraction of the human JND at this brightness level, and also // about 3 bits above the floating point machine epsilon. #define PL_COLOR_HDR_BLACK 1e-6f // This defines the assumed peak brightness of a HLG display with no HDR10 // metadata. This is set to the brightness of a "nominal" HLG reference display. #define PL_COLOR_HLG_PEAK 1000.0f // Represents a single CIE xy coordinate (e.g. CIE Yxy with Y = 1.0) struct pl_cie_xy { float x, y; }; // Creates a pl_cie_xyz from raw XYZ values static inline struct pl_cie_xy pl_cie_from_XYZ(float X, float Y, float Z) { float k = 1.0f / (X + Y + Z); struct pl_cie_xy xy = { k * X, k * Y }; return xy; } // Recovers (X / Y) from a CIE xy value. static inline float pl_cie_X(struct pl_cie_xy xy) { return xy.x / xy.y; } // Recovers (Z / Y) from a CIE xy value. static inline float pl_cie_Z(struct pl_cie_xy xy) { return (1 - xy.x - xy.y) / xy.y; } static inline bool pl_cie_xy_equal(const struct pl_cie_xy *a, const struct pl_cie_xy *b) { return a->x == b->x && a->y == b->y; } // Computes the CIE xy chromaticity coordinates of a CIE D-series illuminant // with the given correlated color temperature. // // `temperature` must be between 2500 K and 25000 K, inclusive. PL_API struct pl_cie_xy pl_daylight_from_temp(float temperature); // Computes the CIE xy chromaticity coordinates of a blackbody radiator. This // will always return points roughly on the Planckian locus. // // `temperature` must be between 1667 K and 25000 K, inclusive. PL_API struct pl_cie_xy pl_blackbody_from_temp(float temperature); // Computes a blend of the daylight and blackbody temperatures, to allow // supporting a larger value range. This returns the daylight illuminant // above 4000K, but transitions to a blackbody below that. // // `temperature` must be between 1667 K and 25000 K, inclusive. PL_API struct pl_cie_xy pl_white_from_temp(float temperature); // Represents the raw physical primaries corresponding to a color space. struct pl_raw_primaries { struct pl_cie_xy red, green, blue, white; }; // Returns whether two raw primaries are exactly identical. PL_API bool pl_raw_primaries_equal(const struct pl_raw_primaries *a, const struct pl_raw_primaries *b); // Returns whether two raw primaries are approximately equal PL_API bool pl_raw_primaries_similar(const struct pl_raw_primaries *a, const struct pl_raw_primaries *b); // Replaces unknown values in the first struct by those of the second struct. PL_API void pl_raw_primaries_merge(struct pl_raw_primaries *orig, const struct pl_raw_primaries *update); // Returns the raw primaries for a given color space. PL_API const struct pl_raw_primaries *pl_raw_primaries_get(enum pl_color_primaries prim); enum pl_hdr_scaling { PL_HDR_NORM = 0, // 0.0 is absolute black, 1.0 is PL_COLOR_SDR_WHITE PL_HDR_SQRT, // sqrt() of PL_HDR_NORM values PL_HDR_NITS, // absolute brightness in raw cd/m² PL_HDR_PQ, // absolute brightness in PQ (0.0 to 1.0) PL_HDR_SCALING_COUNT, }; // Generic helper for performing HDR scale conversions. PL_API float pl_hdr_rescale(enum pl_hdr_scaling from, enum pl_hdr_scaling to, float x); enum pl_hdr_metadata_type { PL_HDR_METADATA_ANY = 0, PL_HDR_METADATA_NONE, PL_HDR_METADATA_HDR10, // HDR10 static mastering display metadata PL_HDR_METADATA_HDR10PLUS, // HDR10+ dynamic metadata PL_HDR_METADATA_CIE_Y, // CIE Y derived dynamic luminance metadata PL_HDR_METADATA_TYPE_COUNT, }; // Bezier curve for HDR metadata struct pl_hdr_bezier { float target_luma; // target luminance (cd/m²) for this OOTF float knee_x, knee_y; // cross-over knee point (0-1) float anchors[15]; // intermediate bezier curve control points (0-1) uint8_t num_anchors; }; // Represents raw HDR metadata as defined by SMPTE 2086 / CTA 861.3, which is // often attached to HDR sources and can be forwarded to HDR-capable displays, // or used to guide the libplacebo built-in tone mapping. Values left as 0 // are treated as unknown by libplacebo. // // Note: This means that a value of `min_luma == 0.0` gets treated as "minimum // luminance not known", which in practice may end up inferring a default // contrast of 1000:1 for SDR transfer functions. To avoid this, the user should // set these fields to a low positive value, e.g. PL_COLOR_HDR_BLACK, to signal // a "zero" black point (i.e. infinite contrast display). struct pl_hdr_metadata { // --- PL_HDR_METADATA_HDR10 // Mastering display metadata. struct pl_raw_primaries prim; // mastering display primaries float min_luma, max_luma; // min/max luminance (in cd/m²) // Content light level. (Note: this is ignored by libplacebo itself) float max_cll; // max content light level (in cd/m²) float max_fall; // max frame average light level (in cd/m²) // --- PL_HDR_METADATA_HDR10PLUS float scene_max[3]; // maxSCL in cd/m² per component (RGB) float scene_avg; // average of maxRGB in cd/m² struct pl_hdr_bezier ootf; // reference OOTF (optional) // --- PL_HDR_METADATA_CIE_Y float max_pq_y; // maximum PQ luminance (in PQ, 0-1) float avg_pq_y; // averaged PQ luminance (in PQ, 0-1) }; PL_API extern const struct pl_hdr_metadata pl_hdr_metadata_empty; // equal to {0} PL_API extern const struct pl_hdr_metadata pl_hdr_metadata_hdr10; // generic HDR10 display // Returns whether two sets of HDR metadata are exactly identical. PL_API bool pl_hdr_metadata_equal(const struct pl_hdr_metadata *a, const struct pl_hdr_metadata *b); // Replaces unknown values in the first struct by those of the second struct. PL_API void pl_hdr_metadata_merge(struct pl_hdr_metadata *orig, const struct pl_hdr_metadata *update); // Returns `true` if `data` contains a complete set of a given metadata type. // Note: for PL_HDR_METADATA_HDR10, only `min_luma` and `max_luma` are // considered - CLL/FALL and primaries are irrelevant for HDR tone-mapping. PL_API bool pl_hdr_metadata_contains(const struct pl_hdr_metadata *data, enum pl_hdr_metadata_type type); // Rendering intent for colorspace transformations. These constants match the // ICC specification (Table 23) enum pl_rendering_intent { PL_INTENT_AUTO = -1, // not a valid ICC intent, but used to auto-infer PL_INTENT_PERCEPTUAL = 0, PL_INTENT_RELATIVE_COLORIMETRIC = 1, PL_INTENT_SATURATION = 2, PL_INTENT_ABSOLUTE_COLORIMETRIC = 3 }; // Struct describing a physical color space. This information is needed to // turn a normalized RGB triple into its physical meaning, as well as to convert // between color spaces. struct pl_color_space { enum pl_color_primaries primaries; enum pl_color_transfer transfer; // HDR metadata for this color space, if present. (Optional) struct pl_hdr_metadata hdr; }; #define pl_color_space(...) (&(struct pl_color_space) { __VA_ARGS__ }) // Returns whether or not a color space is considered as effectively HDR. // This is true when the effective signal peak is greater than the SDR // reference white (1.0), taking into account `csp->hdr`. PL_API bool pl_color_space_is_hdr(const struct pl_color_space *csp); // Returns whether or not a color space is "black scaled", in which case 0.0 is // the true black point. This is true for SDR signals other than BT.1886, as // well as for HLG. PL_API bool pl_color_space_is_black_scaled(const struct pl_color_space *csp); // Linearize/delinearize input color, given a specified color space. In essence, // this corresponds to the ITU-R EOTF and its inverse (not the OETF). // The linear color will be scaled so that 1.0 is the diffuse white. The // non-linear color will be scaled so that 1.0 is the maximum representable // value. // // Note: This is a no-op if csp->transfer == PL_COLOR_TRC_LINEAR. PL_API void pl_color_linearize(const struct pl_color_space *csp, float color[3]); PL_API void pl_color_delinearize(const struct pl_color_space *csp, float color[3]); struct pl_nominal_luma_params { // The color space to infer luminance from const struct pl_color_space *color; // Which type of metadata to draw values from enum pl_hdr_metadata_type metadata; // This field controls the scaling of `out_*` enum pl_hdr_scaling scaling; // Fields to write the detected nominal luminance to. (Optional) // // For SDR displays, this will default to a contrast level of 1000:1 unless // indicated otherwise in the `min/max_luma` static HDR10 metadata fields. float *out_min; float *out_max; // Field to write the detected average luminance to, or 0.0 in the absence // of dynamic metadata. (Optional) float *out_avg; }; #define pl_nominal_luma_params(...) \ (&(struct pl_nominal_luma_params) { __VA_ARGS__ }) // Returns the effective luminance described by a pl_color_space. PL_API void pl_color_space_nominal_luma_ex(const struct pl_nominal_luma_params *params); // Replaces unknown values in the first struct by those of the second struct. PL_API void pl_color_space_merge(struct pl_color_space *orig, const struct pl_color_space *update); // Returns whether two colorspaces are exactly identical. PL_API bool pl_color_space_equal(const struct pl_color_space *c1, const struct pl_color_space *c2); // Go through a color-space and explicitly default all unknown fields to // reasonable values. After this function is called, none of the values will be // PL_COLOR_*_UNKNOWN or 0.0, except for the dynamic HDR metadata fields. PL_API void pl_color_space_infer(struct pl_color_space *space); // Like `pl_color_space_infer`, but takes default values from the reference // color space (excluding certain special cases like HDR or wide gamut). PL_API void pl_color_space_infer_ref(struct pl_color_space *space, const struct pl_color_space *ref); // Infer both the source and destination gamut simultaneously, and also adjust // values for optimal display. This is mostly the same as // `pl_color_space_infer(src)` followed by `pl_color_space_infer_ref`, but also // takes into account the SDR contrast levels and PQ black points. This is // basically the logic used by `pl_shader_color_map` and `pl_renderer` to // decide the output color space in a conservative way and compute the final // end-to-end color transformation that needs to be done. PL_API void pl_color_space_infer_map(struct pl_color_space *src, struct pl_color_space *dst); // Some common color spaces. Note: These don't necessarily have all fields // filled, in particular `hdr` is left unset. PL_API extern const struct pl_color_space pl_color_space_unknown; PL_API extern const struct pl_color_space pl_color_space_srgb; PL_API extern const struct pl_color_space pl_color_space_bt709; PL_API extern const struct pl_color_space pl_color_space_hdr10; PL_API extern const struct pl_color_space pl_color_space_bt2020_hlg; PL_API extern const struct pl_color_space pl_color_space_monitor; // typical display // This represents metadata about extra operations to perform during colorspace // conversion, which correspond to artistic adjustments of the color. struct pl_color_adjustment { // Brightness boost. 0.0 = neutral, 1.0 = solid white, -1.0 = solid black float brightness; // Contrast boost. 1.0 = neutral, 0.0 = solid black float contrast; // Saturation gain. 1.0 = neutral, 0.0 = grayscale float saturation; // Hue shift, corresponding to a rotation around the [U, V] subvector, in // radians. 0.0 = neutral float hue; // Gamma adjustment. 1.0 = neutral, 0.0 = solid black float gamma; // Color temperature shift. 0.0 = 6500 K, -1.0 = 3000 K, 1.0 = 10000 K float temperature; }; #define PL_COLOR_ADJUSTMENT_NEUTRAL \ .contrast = 1.0, \ .saturation = 1.0, \ .gamma = 1.0, #define pl_color_adjustment(...) (&(struct pl_color_adjustment) { PL_COLOR_ADJUSTMENT_NEUTRAL __VA_ARGS__ }) PL_API extern const struct pl_color_adjustment pl_color_adjustment_neutral; // Represents the chroma placement with respect to the luma samples. This is // only relevant for YCbCr-like colorspaces with chroma subsampling. enum pl_chroma_location { PL_CHROMA_UNKNOWN = 0, PL_CHROMA_LEFT, // MPEG2/4, H.264 PL_CHROMA_CENTER, // MPEG1, JPEG PL_CHROMA_TOP_LEFT, PL_CHROMA_TOP_CENTER, PL_CHROMA_BOTTOM_LEFT, PL_CHROMA_BOTTOM_CENTER, PL_CHROMA_COUNT, }; // Fills *x and *y with the offset in luma pixels corresponding to a given // chroma location. // // Note: PL_CHROMA_UNKNOWN defaults to PL_CHROMA_LEFT PL_API void pl_chroma_location_offset(enum pl_chroma_location loc, float *x, float *y); // Returns an RGB->XYZ conversion matrix for a given set of primaries. // Multiplying this into the RGB color transforms it to CIE XYZ, centered // around the color space's white point. PL_API pl_matrix3x3 pl_get_rgb2xyz_matrix(const struct pl_raw_primaries *prim); // Similar to pl_get_rgb2xyz_matrix, but gives the inverse transformation. PL_API pl_matrix3x3 pl_get_xyz2rgb_matrix(const struct pl_raw_primaries *prim); // Returns a primary adaptation matrix, which converts from one set of // primaries to another. This is an RGB->RGB transformation. For rendering // intents other than PL_INTENT_ABSOLUTE_COLORIMETRIC, the white point is // adapted using the Bradford matrix. PL_API pl_matrix3x3 pl_get_color_mapping_matrix(const struct pl_raw_primaries *src, const struct pl_raw_primaries *dst, enum pl_rendering_intent intent); // Return a chromatic adaptation matrix, which converts from one white point to // another, using the CAT16 matrix. This is an RGB->RGB transformation. PL_API pl_matrix3x3 pl_get_adaptation_matrix(struct pl_cie_xy src, struct pl_cie_xy dst); // Returns true if 'b' is entirely contained in 'a'. Useful for figuring out if // colorimetric clipping will occur or not. PL_API bool pl_primaries_superset(const struct pl_raw_primaries *a, const struct pl_raw_primaries *b); // Returns true if `prim` forms a nominally valid set of primaries. This does // not check whether or not these primaries are actually physically realisable, // merely that they satisfy the requirements for colorspace math (to avoid NaN). PL_API bool pl_primaries_valid(const struct pl_raw_primaries *prim); // Returns true if two primaries are 'compatible', which is the case if // they preserve the relationship between primaries (red=red, green=green, // blue=blue). In other words, this is false for synthetic primaries that have // channels misordered from the convention (e.g. for some test ICC profiles). PL_API bool pl_primaries_compatible(const struct pl_raw_primaries *a, const struct pl_raw_primaries *b); // Clip points in the first gamut (src) to be fully contained inside the second // gamut (dst). Only works on compatible primaries (pl_primaries_compatible). PL_API struct pl_raw_primaries pl_primaries_clip(const struct pl_raw_primaries *src, const struct pl_raw_primaries *dst); // Primary-dependent RGB->LMS matrix for the IPTPQc4 color system. This is // derived from the HPE XYZ->LMS matrix with 4% crosstalk added. PL_API pl_matrix3x3 pl_ipt_rgb2lms(const struct pl_raw_primaries *prim); PL_API pl_matrix3x3 pl_ipt_lms2rgb(const struct pl_raw_primaries *prim); // Primary-independent L'M'S' -> IPT matrix for the IPTPQc4 color system, and // its inverse. This is identical to the Ebner & Fairchild (1998) IPT matrix. PL_API extern const pl_matrix3x3 pl_ipt_lms2ipt; PL_API extern const pl_matrix3x3 pl_ipt_ipt2lms; // Cone types involved in human vision enum pl_cone { PL_CONE_L = 1 << 0, PL_CONE_M = 1 << 1, PL_CONE_S = 1 << 2, // Convenience aliases PL_CONE_NONE = 0, PL_CONE_LM = PL_CONE_L | PL_CONE_M, PL_CONE_MS = PL_CONE_M | PL_CONE_S, PL_CONE_LS = PL_CONE_L | PL_CONE_S, PL_CONE_LMS = PL_CONE_L | PL_CONE_M | PL_CONE_S, }; // Structure describing parameters for simulating color blindness struct pl_cone_params { enum pl_cone cones; // Which cones are *affected* by the vision model float strength; // Coefficient for how strong the defect is // (1.0 = Unaffected, 0.0 = Full blindness) }; #define pl_cone_params(...) (&(struct pl_cone_params) { __VA_ARGS__ }) // Built-in color blindness models PL_API extern const struct pl_cone_params pl_vision_normal; // No distortion (92%) PL_API extern const struct pl_cone_params pl_vision_protanomaly; // Red deficiency (0.66%) PL_API extern const struct pl_cone_params pl_vision_protanopia; // Red absence (0.59%) PL_API extern const struct pl_cone_params pl_vision_deuteranomaly; // Green deficiency (2.7%) PL_API extern const struct pl_cone_params pl_vision_deuteranopia; // Green absence (0.56%) PL_API extern const struct pl_cone_params pl_vision_tritanomaly; // Blue deficiency (0.01%) PL_API extern const struct pl_cone_params pl_vision_tritanopia; // Blue absence (0.016%) PL_API extern const struct pl_cone_params pl_vision_monochromacy; // Blue cones only (<0.001%) PL_API extern const struct pl_cone_params pl_vision_achromatopsia; // Rods only (<0.0001%) // Returns a cone adaptation matrix. Applying this to an RGB color in the given // color space will apply the given cone adaptation coefficients for simulating // a type of color blindness. // // For the color blindness models which don't entail complete loss of a cone, // you can partially counteract the effect by using a similar model with the // `strength` set to its inverse. For example, to partially counteract // deuteranomaly, you could generate a cone matrix for PL_CONE_M with the // strength 2.0 (or some other number above 1.0). PL_API pl_matrix3x3 pl_get_cone_matrix(const struct pl_cone_params *params, const struct pl_raw_primaries *prim); // Returns a color decoding matrix for a given combination of source color // representation and adjustment parameters. This mutates `repr` to reflect the // change. If `params` is NULL, it defaults to &pl_color_adjustment_neutral. // // This function always performs a conversion to RGB. To convert to other // colorspaces (e.g. between YUV systems), obtain a second YUV->RGB matrix // and invert it using `pl_transform3x3_invert`. // // Note: For BT.2020 constant-luminance, this outputs chroma information in the // range [-0.5, 0.5]. Since the CL system conversion is non-linear, further // processing must be done by the caller. The channel order is CrYCb. // // Note: For BT.2100 ICtCp, this outputs in the color space L'M'S'. Further // non-linear processing must be done by the caller. // // Note: XYZ system is expected to be in DCDM X'Y'Z' encoding (ST 428-1), in // practice this means normalizing by (48.0 / 52.37) factor and applying 2.6 gamma PL_API pl_transform3x3 pl_color_repr_decode(struct pl_color_repr *repr, const struct pl_color_adjustment *params); // Common struct to describe an ICC profile struct pl_icc_profile { // Points to the in-memory representation of the ICC profile. This is // allowed to be NULL, in which case the `pl_icc_profile` represents "no // profile”. const void *data; size_t len; // If a profile is set, this signature must uniquely identify it (including // across restarts, for caching), ideally using a checksum of the profile // contents. The user is free to choose the method of determining this // signature, but note the existence of the // `pl_icc_profile_compute_signature` helper. uint64_t signature; }; #define pl_icc_profile(...) &(struct pl_icc_profile) { __VA_ARGS__ } // This doesn't do a comparison of the actual contents, only of the signature. PL_API bool pl_icc_profile_equal(const struct pl_icc_profile *p1, const struct pl_icc_profile *p2); // Sets `signature` to a hash of `profile->data`, if non-NULL. Provided as a // convenience function for the sake of users ingesting arbitrary ICC profiles // from sources where they can't reliably detect profile changes. // // Note: This is based on a very fast hash, and will compute a signature for // even large (10 MB) ICC profiles in, typically, a fraction of a millisecond. PL_API void pl_icc_profile_compute_signature(struct pl_icc_profile *profile); PL_API_END #endif // LIBPLACEBO_COLORSPACE_H_