/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #ifndef LIBPLACEBO_OPENGL_H_ #define LIBPLACEBO_OPENGL_H_ #include #include #include PL_API_BEGIN // Note on thread safety: The thread safety of `pl_opengl` and any associated // GPU objects follows the same thread safety rules as the underlying OpenGL // context. In other words, they must only be called from the thread the OpenGL // context is current on. typedef const struct pl_opengl_t { pl_gpu gpu; // Detected GL version int major, minor; // List of GL/EGL extensions, provided for convenience const char * const *extensions; int num_extensions; } *pl_opengl; static inline bool pl_opengl_has_ext(pl_opengl gl, const char *ext) { for (int i = 0; i < gl->num_extensions; i++) if (!strcmp(ext, gl->extensions[i])) return true; return false; } typedef void (*pl_voidfunc_t)(void); struct pl_opengl_params { // Main gl*GetProcAddr function. This will be used to load all GL/EGL // functions. Optional - if unspecified, libplacebo will default to an // internal loading logic which should work on most platforms. pl_voidfunc_t (*get_proc_addr_ex)(void *proc_ctx, const char *procname); void *proc_ctx; // Simpler API for backwards compatibility / convenience. (This one // directly matches the signature of most gl*GetProcAddr library functions) pl_voidfunc_t (*get_proc_addr)(const char *procname); // Enable OpenGL debug report callbacks. May have little effect depending // on whether or not the GL context was initialized with appropriate // debugging enabled. bool debug; // Allow the use of (suspected) software rasterizers and renderers. These // can be useful for debugging purposes, but normally, their use is // undesirable when GPU-accelerated processing is expected. bool allow_software; // Disables the use of compute shaders. Some devices/drivers perform better // without them. This may also help prevent image corruption in cases where // the driver is misbehaving. Some features may be disabled if this is set. bool no_compute; // Restrict the maximum allowed GLSL version. (Mainly for testing) int max_glsl_version; // Optional. Required when importing/exporting dmabufs as textures. void *egl_display; void *egl_context; // Optional callbacks to bind/release the OpenGL context on the current // thread. If these are specified, then the resulting `pl_gpu` will have // `pl_gpu_limits.thread_safe` enabled, and may therefore be used from any // thread without first needing to bind the OpenGL context. // // If the user is re-using the same OpenGL context in non-libplacebo code, // then these callbacks should include whatever synchronization is // necessary to prevent simultaneous use between libplacebo and the user. bool (*make_current)(void *priv); void (*release_current)(void *priv); void *priv; }; // Default/recommended parameters #define pl_opengl_params(...) (&(struct pl_opengl_params) { __VA_ARGS__ }) PL_API extern const struct pl_opengl_params pl_opengl_default_params; // Creates a new OpenGL renderer based on the given parameters. This will // internally use whatever platform-defined mechanism (WGL, X11, EGL) is // appropriate for loading the OpenGL function calls, so the user doesn't need // to pass in a `getProcAddress` callback. If `params` is left as NULL, it // defaults to `&pl_opengl_default_params`. The context must be active when // calling this function, and must remain active whenever calling any // libplacebo function on the resulting `pl_opengl` or `pl_gpu`. // // Note that creating multiple `pl_opengl` instances from the same OpenGL // context is undefined behavior. PL_API pl_opengl pl_opengl_create(pl_log log, const struct pl_opengl_params *params); // All resources allocated from the `pl_gpu` contained by this `pl_opengl` must // be explicitly destroyed by the user before calling `pl_opengl_destroy`. PL_API void pl_opengl_destroy(pl_opengl *gl); // For a `pl_gpu` backed by `pl_opengl`, this function can be used to retrieve // the underlying `pl_opengl`. Returns NULL for any other type of `gpu`. PL_API pl_opengl pl_opengl_get(pl_gpu gpu); struct pl_opengl_framebuffer { // ID of the framebuffer, or 0 to use the context's default framebuffer. int id; // If true, then the framebuffer is assumed to be "flipped" relative to // normal GL semantics, i.e. set this to `true` if the first pixel is the // top left corner. bool flipped; }; struct pl_opengl_swapchain_params { // Set this to the platform-specific function to swap buffers, e.g. // glXSwapBuffers, eglSwapBuffers etc. This will be called internally by // `pl_swapchain_swap_buffers`. Required, unless you never call that // function. void (*swap_buffers)(void *priv); // Initial framebuffer description. This can be changed later on using // `pl_opengl_swapchain_update_fb`. struct pl_opengl_framebuffer framebuffer; // Attempt forcing a specific latency. If this is nonzero, then // `pl_swapchain_swap_buffers` will wait until fewer than N frames are "in // flight" before returning. Setting this to a high number generally // accomplished nothing, because the OpenGL driver typically limits the // number of buffers on its own. But setting it to a low number like 2 or // even 1 can reduce latency (at the cost of throughput). int max_swapchain_depth; // Arbitrary user pointer that gets passed to `swap_buffers` etc. void *priv; }; #define pl_opengl_swapchain_params(...) (&(struct pl_opengl_swapchain_params) { __VA_ARGS__ }) // Creates an instance of `pl_swapchain` tied to the active context. // Note: Due to OpenGL semantics, users *must* call `pl_swapchain_resize` // before attempting to use this swapchain, otherwise calls to // `pl_swapchain_start_frame` will fail. PL_API pl_swapchain pl_opengl_create_swapchain(pl_opengl gl, const struct pl_opengl_swapchain_params *params); // Update the framebuffer description. After calling this function, users // *must* call `pl_swapchain_resize` before attempting to use the swapchain // again, otherwise calls to `pl_swapchain_start_frame` will fail. PL_API void pl_opengl_swapchain_update_fb(pl_swapchain sw, const struct pl_opengl_framebuffer *fb); struct pl_opengl_wrap_params { // The GLuint texture object itself. Optional. If no texture is provided, // then only the opaque framebuffer `fbo` will be wrapped, leaving the // resulting `pl_tex` object with some operations (such as sampling) being // unsupported. unsigned int texture; // The GLuint associated framebuffer. Optional. If this is not specified, // then libplacebo will attempt creating a framebuffer from the provided // texture object (if possible). // // Note: As a special case, if neither a texture nor an FBO are provided, // this is equivalent to wrapping the OpenGL default framebuffer (id 0). unsigned int framebuffer; // The image's dimensions (unused dimensions must be 0) int width; int height; int depth; // Texture-specific fields: // // Note: These are only relevant if `texture` is provided. // The GLenum for the texture target to use, e.g. GL_TEXTURE_2D. Optional. // If this is left as 0, the target is inferred from the number of // dimensions. Users may want to set this to something specific like // GL_TEXTURE_EXTERNAL_OES depending on the nature of the texture. unsigned int target; // The texture's GLint sized internal format (e.g. GL_RGBA16F). Required. int iformat; }; #define pl_opengl_wrap_params(...) (&(struct pl_opengl_wrap_params) { __VA_ARGS__ }) // Wraps an external OpenGL object into a `pl_tex` abstraction. Due to the // internally synchronized nature of OpenGL, no explicit synchronization // is needed between libplacebo `pl_tex_` operations, and host accesses to // the texture. Wrapping the same OpenGL texture multiple times is permitted. // Note that this function transfers no ownership. // // This wrapper can be destroyed by simply calling `pl_tex_destroy` on it, // which will *not* destroy the user-provided OpenGL texture or framebuffer. // // This function may fail, in which case it returns NULL. PL_API pl_tex pl_opengl_wrap(pl_gpu gpu, const struct pl_opengl_wrap_params *params); // Analogous to `pl_opengl_wrap`, this function takes any `pl_tex` (including // ones created by `pl_tex_create`) and unwraps it to expose the underlying // OpenGL texture to the user. Note that this function transfers no ownership, // i.e. the texture object and framebuffer shall not be destroyed by the user. // // Returns the OpenGL texture. `out_target` and `out_iformat` will be updated // to hold the target type and internal format, respectively. (Optional) // // For renderable/blittable textures, `out_fbo` will be updated to the ID of // the framebuffer attached to this texture, or 0 if there is none. (Optional) PL_API unsigned int pl_opengl_unwrap(pl_gpu gpu, pl_tex tex, unsigned int *out_target, int *out_iformat, unsigned int *out_fbo); PL_API_END #endif // LIBPLACEBO_OPENGL_H_