/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #ifndef LIBPLACEBO_SHADERS_COLORSPACE_H_ #define LIBPLACEBO_SHADERS_COLORSPACE_H_ // Color space transformation shaders. These all input and output a color // value (PL_SHADER_SIG_COLOR). #include #include #include #include // For backwards compatibility #include PL_API_BEGIN // Transform the input color, in its given representation, to ensure // compatibility with the indicated alpha mode. Mutates `repr` to reflect the // change. Note that this is a no-op if the input is PL_ALPHA_UNKNOWN. PL_API void pl_shader_set_alpha(pl_shader sh, struct pl_color_repr *repr, enum pl_alpha_mode mode); // Colorspace reshaping for PL_COLOR_SYSTEM_DOLBYVISION. Note that this is done // automatically by `pl_shader_decode_color` for PL_COLOR_SYSTEM_DOLBYVISION. PL_API void pl_shader_dovi_reshape(pl_shader sh, const struct pl_dovi_metadata *data); // Decode the color into normalized RGB, given a specified color_repr. This // also takes care of additional pre- and post-conversions requires for the // "special" color systems (XYZ, BT.2020-C, etc.). If `params` is left as NULL, // it defaults to &pl_color_adjustment_neutral. // // Note: This function always returns PC-range RGB with independent alpha. // It mutates the pl_color_repr to reflect the change. // // Note: For DCDM XYZ decoding input is expected to be linear, use // `pl_shader_linearize` before calling this function. PL_API void pl_shader_decode_color(pl_shader sh, struct pl_color_repr *repr, const struct pl_color_adjustment *params); // Encodes a color from normalized, PC-range, independent alpha RGB into a // given representation. That is, this performs the inverse operation of // `pl_shader_decode_color` (sans color adjustments). // // Note: For DCDM XYZ encoding input is expected to be linear PL_API void pl_shader_encode_color(pl_shader sh, const struct pl_color_repr *repr); // Linearize (expand) `vec4 color`, given a specified color space. Shader // equivalent of `pl_color_linearize`. PL_API void pl_shader_linearize(pl_shader sh, const struct pl_color_space *csp); // Delinearize (compress), given a color space as output. Shader equivalent // of `pl_color_delinearize`. PL_API void pl_shader_delinearize(pl_shader sh, const struct pl_color_space *csp); struct pl_sigmoid_params { // The center (bias) of the sigmoid curve. Must be between 0.0 and 1.0. // If left as NULL, defaults to 0.75 float center; // The slope (steepness) of the sigmoid curve. Must be between 1.0 and 20.0. // If left as NULL, defaults to 6.5. float slope; }; #define PL_SIGMOID_DEFAULTS \ .center = 0.75, \ .slope = 6.50, #define pl_sigmoid_params(...) (&(struct pl_sigmoid_params) { PL_SIGMOID_DEFAULTS __VA_ARGS__ }) PL_API extern const struct pl_sigmoid_params pl_sigmoid_default_params; // Applies a sigmoidal color transform to all channels. This helps avoid // ringing artifacts during upscaling by bringing the color information closer // to neutral and away from the extremes. If `params` is NULL, it defaults to // &pl_sigmoid_default_params. // // For more information about sigmoidization, see: // https://imagemagick.org/Usage/resize/#resize_sigmoidal // // Warning: This function clamps the input to the interval [0,1]; and as such // it should *NOT* be used on already-decoded high-dynamic range content. PL_API void pl_shader_sigmoidize(pl_shader sh, const struct pl_sigmoid_params *params); // This performs the inverse operation to `pl_shader_sigmoidize`. PL_API void pl_shader_unsigmoidize(pl_shader sh, const struct pl_sigmoid_params *params); struct pl_peak_detect_params { // Smoothing coefficient for the detected values. This controls the time // parameter (tau) of an IIR low pass filter. In other words, it represent // the cutoff period (= 1 / cutoff frequency) in frames. Frequencies below // this length will be suppressed. This helps block out annoying // "sparkling" or "flickering" due to small variations in frame-to-frame // brightness. If left as 0.0, this smoothing is completely disabled. float smoothing_period; // In order to avoid reacting sluggishly on scene changes as a result of // the low-pass filter, we disable it when the difference between the // current frame brightness and the average frame brightness exceeds a // given threshold difference. But rather than a single hard cutoff, which // would lead to weird discontinuities on fades, we gradually disable it // over a small window of brightness ranges. These parameters control the // lower and upper bounds of this window, in units of 1% PQ. // // Setting either one of these to 0.0 disables this logic. float scene_threshold_low; float scene_threshold_high; // Which percentile of the input image brightness histogram to consider as // the true peak of the scene. If this is set to 100 (or 0), the brightest // pixel is measured. Otherwise, the top of the frequency distribution is // progressively cut off. Setting this too low will cause clipping of very // bright details, but can improve the dynamic brightness range of scenes // with very bright isolated highlights. // // A recommended value is 99.995%, which is very conservative and should // cause no major issues in typical content. float percentile; // Black cutoff strength. To prevent unnatural pixel shimmer and excessive // darkness in mostly black scenes, as well as avoid black bars from // affecting the content, (smoothly) cut off any value below this (PQ%) // threshold. Defaults to 1.0, or 1% PQ. // // Setting this to 0.0 (or a negative value) disables this functionality. float black_cutoff; // Allows the peak detection result to be delayed by up to a single frame, // which can sometimes improve thoughput, at the cost of introducing the // possibility of 1-frame flickers on transitions. Disabled by default. bool allow_delayed; // --- Deprecated / removed fields PL_DEPRECATED_IN(v6.313) float minimum_peak; }; #define PL_PEAK_DETECT_DEFAULTS \ .smoothing_period = 20.0f, \ .scene_threshold_low = 1.0f, \ .scene_threshold_high = 3.0f, \ .percentile = 100.0f, \ .black_cutoff = 1.0f, #define PL_PEAK_DETECT_HQ_DEFAULTS \ PL_PEAK_DETECT_DEFAULTS \ .percentile = 99.995f, #define pl_peak_detect_params(...) (&(struct pl_peak_detect_params) { PL_PEAK_DETECT_DEFAULTS __VA_ARGS__ }) PL_API extern const struct pl_peak_detect_params pl_peak_detect_default_params; PL_API extern const struct pl_peak_detect_params pl_peak_detect_high_quality_params; // This function can be used to measure the CLL and FALL of a video // source automatically, using a compute shader. The measured values are // smoothed automatically (depending on the parameters), so to keep track of // the measured results over time, a tone mapping shader state object is used // to hold the state. Returns false on failure initializing the tone mapping // object, or if compute shaders are not supported. // // It's important that the same shader object is used for successive frames // belonging to the same source. If the source changes (e.g. due to a file // change or seek), the user should reset it with `pl_reset_detected_peak` (or // destroy it and use a new state object). // // The parameter `csp` holds the representation of the color values that are // the input to this function. (They must already be in decoded RGB form, i.e. // alternate color representations are not supported) PL_API bool pl_shader_detect_peak(pl_shader sh, struct pl_color_space csp, pl_shader_obj *state, const struct pl_peak_detect_params *params); // After dispatching the above shader, this function can be used to retrieve // the detected dynamic HDR10+ metadata parameters. The other fields of // `metadata` are not written to. Returns whether or not any values were // written. If not, the values are left untouched, so this can be used to // safely update `pl_hdr_metadata` values in-place. This function may or may // not block, depending on the previous setting of `allow_delayed`. PL_API bool pl_get_detected_hdr_metadata(const pl_shader_obj state, struct pl_hdr_metadata *metadata); // Resets the peak detection state in a given tone mapping state object. This // is not equal to `pl_shader_obj_destroy`, because it does not destroy any // state used by `pl_shader_tone_map`. PL_API void pl_reset_detected_peak(pl_shader_obj state); // Feature map extraction (for pl_color_map_args.feature_map). The result // of this shader should be downscaled / low-passed to the indicated kernel // size before use. (This does not happen automatically) PL_API void pl_shader_extract_features(pl_shader sh, struct pl_color_space csp); // Deprecated and unused. Libplacebo now always performs a variant of the old // hybrid tone-mapping, mixing together the intensity (I) and per-channel (LMS) // results. enum pl_tone_map_mode { PL_TONE_MAP_AUTO PL_DEPRECATED_ENUM_IN(v6.269), PL_TONE_MAP_RGB PL_DEPRECATED_ENUM_IN(v6.269), PL_TONE_MAP_MAX PL_DEPRECATED_ENUM_IN(v6.269), PL_TONE_MAP_HYBRID PL_DEPRECATED_ENUM_IN(v6.269), PL_TONE_MAP_LUMA PL_DEPRECATED_ENUM_IN(v6.269), PL_TONE_MAP_MODE_COUNT, }; // Deprecated by enum pl_gamut_mode { PL_GAMUT_CLIP PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_clip PL_GAMUT_WARN PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_highlight PL_GAMUT_DARKEN PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_darken PL_GAMUT_DESATURATE PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_desaturate PL_GAMUT_MODE_COUNT, }; struct pl_color_map_params { // --- Gamut mapping options // Gamut mapping function to use to handle out-of-gamut colors, including // colors which are out-of-gamut as a consequence of tone mapping. const struct pl_gamut_map_function *gamut_mapping; // Gamut mapping constants, for expert tuning. Leave as default otherwise. struct pl_gamut_map_constants gamut_constants; // Gamut mapping 3DLUT size, for channels ICh. Defaults to {48, 32, 256} int lut3d_size[3]; // Use higher quality, but slower, tricubic interpolation for gamut mapping // 3DLUTs. May substantially improve the 3DLUT gamut mapping accuracy, in // particular at smaller 3DLUT sizes. Shouldn't have much effect at the // default size. bool lut3d_tricubic; // If true, allows the gamut mapping function to expand the gamut, in // cases where the target gamut exceeds that of the source. If false, // the source gamut will never be enlarged, even when using a gamut // mapping function capable of bidirectional mapping. bool gamut_expansion; // --- Tone mapping options // Tone mapping function to use to handle out-of-range colors. const struct pl_tone_map_function *tone_mapping_function; // Tone mapping constants, for expert tuning. Leave as default otherwise. struct pl_tone_map_constants tone_constants; // If true, and supported by the given tone mapping function, libplacebo // will perform inverse tone mapping to expand the dynamic range of a // signal. libplacebo is not liable for any HDR-induced eye damage. bool inverse_tone_mapping; // Data source to use when tone-mapping. Setting this to a specific // value allows overriding the default metadata preference logic. enum pl_hdr_metadata_type metadata; // Tone mapping LUT size. Defaults to 256. int lut_size; // HDR contrast recovery strength. If set to a value above 0.0, the source // image will be divided into high-frequency and low-frequency components, // and a portion of the high-frequency image is added back onto the // tone-mapped output. May cause excessive ringing artifacts for some HDR // sources, but can improve the subjective sharpness and detail left over // in the image after tone-mapping. float contrast_recovery; // Contrast recovery lowpass kernel size. Defaults to 3.5. Increasing // or decreasing this will affect the visual appearance substantially. float contrast_smoothness; // --- Debugging options // Force the use of a full tone-mapping LUT even for functions that have // faster pure GLSL replacements (e.g. clip, linear, saturation). bool force_tone_mapping_lut; // Visualize the tone-mapping LUT and gamut mapping 3DLUT, in IPT space. bool visualize_lut; // Controls where to draw the visualization, relative to the rendered // video (dimensions 0-1). Optional, defaults to the full picture. pl_rect2df visualize_rect; // Controls the rotation of the 3DLUT visualization. float visualize_hue; // useful range [-pi, pi] float visualize_theta; // useful range [0, pi/2] // Graphically highlight hard-clipped pixels during tone-mapping (i.e. // pixels that exceed the claimed source luminance range). bool show_clipping; // --- Deprecated fields PL_DEPRECATED_IN(v6.269) enum pl_tone_map_mode tone_mapping_mode; // removed PL_DEPRECATED_IN(v6.311) float tone_mapping_param; // see `tone_constants` PL_DEPRECATED_IN(v6.269) float tone_mapping_crosstalk; // now hard-coded as 0.04 PL_DEPRECATED_IN(v6.269) enum pl_rendering_intent intent; // see `gamut_mapping` PL_DEPRECATED_IN(v6.269) enum pl_gamut_mode gamut_mode; // see `gamut_mapping` PL_DEPRECATED_IN(v6.290) float hybrid_mix; // removed }; #define PL_COLOR_MAP_DEFAULTS \ .gamut_mapping = &pl_gamut_map_perceptual, \ .tone_mapping_function = &pl_tone_map_spline, \ .gamut_constants = { PL_GAMUT_MAP_CONSTANTS }, \ .tone_constants = { PL_TONE_MAP_CONSTANTS }, \ .metadata = PL_HDR_METADATA_ANY, \ .lut3d_size = {48, 32, 256}, \ .lut_size = 256, \ .visualize_rect = {0, 0, 1, 1}, \ .contrast_smoothness = 3.5f, #define PL_COLOR_MAP_HQ_DEFAULTS \ PL_COLOR_MAP_DEFAULTS \ .contrast_recovery = 0.30f, #define pl_color_map_params(...) (&(struct pl_color_map_params) { PL_COLOR_MAP_DEFAULTS __VA_ARGS__ }) PL_API extern const struct pl_color_map_params pl_color_map_default_params; PL_API extern const struct pl_color_map_params pl_color_map_high_quality_params; // Execution arguments for the `pl_shader_color_map_ex` call. Distinct from // `pl_color_map_params` because it is filled by internally-provided execution // metadata, instead of user-tunable aesthetic parameters. struct pl_color_map_args { // Input/output color space for the mapping. struct pl_color_space src; struct pl_color_space dst; // If true, the logic will assume the input has already been linearized by // the caller (e.g. as part of a previous linear light scaling operation). bool prelinearized; // Object to be used to store generated LUTs. Note that this is the same // state object used by `pl_shader_detect_peak`, and if that function has // been called on `state` prior to `pl_shader_color_map`, the detected // values will be used to guide the tone mapping algorithm. If this is not // provided, tone/gamut mapping are disabled. pl_shader_obj *state; // Low-resolution intensity feature map, as generated by // `pl_shader_extract_features`. Optional. No effect if // `params->contrast_recovery` is disabled. pl_tex feature_map; }; #define pl_color_map_args(...) (&(struct pl_color_map_args) { __VA_ARGS__ }) // Maps `vec4 color` from one color space to another color space according // to the parameters (described in greater depth above). If `params` is left // as NULL, it defaults to `&pl_color_map_default_params` PL_API void pl_shader_color_map_ex(pl_shader sh, const struct pl_color_map_params *params, const struct pl_color_map_args *args); // Backwards compatibility wrapper around `pl_shader_color_map_ex` PL_API void pl_shader_color_map(pl_shader sh, const struct pl_color_map_params *params, struct pl_color_space src, struct pl_color_space dst, pl_shader_obj *state, bool prelinearized); // Applies a set of cone distortion parameters to `vec4 color` in a given color // space. This can be used to simulate color blindness. See `pl_cone_params` // for more information. PL_API void pl_shader_cone_distort(pl_shader sh, struct pl_color_space csp, const struct pl_cone_params *params); PL_API_END #endif // LIBPLACEBO_SHADERS_COLORSPACE_H_