/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see .
*/
#ifndef LIBPLACEBO_SHADERS_COLORSPACE_H_
#define LIBPLACEBO_SHADERS_COLORSPACE_H_
// Color space transformation shaders. These all input and output a color
// value (PL_SHADER_SIG_COLOR).
#include
#include
#include
#include
// For backwards compatibility
#include
PL_API_BEGIN
// Transform the input color, in its given representation, to ensure
// compatibility with the indicated alpha mode. Mutates `repr` to reflect the
// change. Note that this is a no-op if the input is PL_ALPHA_UNKNOWN.
PL_API void pl_shader_set_alpha(pl_shader sh, struct pl_color_repr *repr,
enum pl_alpha_mode mode);
// Colorspace reshaping for PL_COLOR_SYSTEM_DOLBYVISION. Note that this is done
// automatically by `pl_shader_decode_color` for PL_COLOR_SYSTEM_DOLBYVISION.
PL_API void pl_shader_dovi_reshape(pl_shader sh, const struct pl_dovi_metadata *data);
// Decode the color into normalized RGB, given a specified color_repr. This
// also takes care of additional pre- and post-conversions requires for the
// "special" color systems (XYZ, BT.2020-C, etc.). If `params` is left as NULL,
// it defaults to &pl_color_adjustment_neutral.
//
// Note: This function always returns PC-range RGB with independent alpha.
// It mutates the pl_color_repr to reflect the change.
//
// Note: For DCDM XYZ decoding input is expected to be linear, use
// `pl_shader_linearize` before calling this function.
PL_API void pl_shader_decode_color(pl_shader sh, struct pl_color_repr *repr,
const struct pl_color_adjustment *params);
// Encodes a color from normalized, PC-range, independent alpha RGB into a
// given representation. That is, this performs the inverse operation of
// `pl_shader_decode_color` (sans color adjustments).
//
// Note: For DCDM XYZ encoding input is expected to be linear
PL_API void pl_shader_encode_color(pl_shader sh, const struct pl_color_repr *repr);
// Linearize (expand) `vec4 color`, given a specified color space. Shader
// equivalent of `pl_color_linearize`.
PL_API void pl_shader_linearize(pl_shader sh, const struct pl_color_space *csp);
// Delinearize (compress), given a color space as output. Shader equivalent
// of `pl_color_delinearize`.
PL_API void pl_shader_delinearize(pl_shader sh, const struct pl_color_space *csp);
struct pl_sigmoid_params {
// The center (bias) of the sigmoid curve. Must be between 0.0 and 1.0.
// If left as NULL, defaults to 0.75
float center;
// The slope (steepness) of the sigmoid curve. Must be between 1.0 and 20.0.
// If left as NULL, defaults to 6.5.
float slope;
};
#define PL_SIGMOID_DEFAULTS \
.center = 0.75, \
.slope = 6.50,
#define pl_sigmoid_params(...) (&(struct pl_sigmoid_params) { PL_SIGMOID_DEFAULTS __VA_ARGS__ })
PL_API extern const struct pl_sigmoid_params pl_sigmoid_default_params;
// Applies a sigmoidal color transform to all channels. This helps avoid
// ringing artifacts during upscaling by bringing the color information closer
// to neutral and away from the extremes. If `params` is NULL, it defaults to
// &pl_sigmoid_default_params.
//
// For more information about sigmoidization, see:
// https://imagemagick.org/Usage/resize/#resize_sigmoidal
//
// Warning: This function clamps the input to the interval [0,1]; and as such
// it should *NOT* be used on already-decoded high-dynamic range content.
PL_API void pl_shader_sigmoidize(pl_shader sh, const struct pl_sigmoid_params *params);
// This performs the inverse operation to `pl_shader_sigmoidize`.
PL_API void pl_shader_unsigmoidize(pl_shader sh, const struct pl_sigmoid_params *params);
struct pl_peak_detect_params {
// Smoothing coefficient for the detected values. This controls the time
// parameter (tau) of an IIR low pass filter. In other words, it represent
// the cutoff period (= 1 / cutoff frequency) in frames. Frequencies below
// this length will be suppressed. This helps block out annoying
// "sparkling" or "flickering" due to small variations in frame-to-frame
// brightness. If left as 0.0, this smoothing is completely disabled.
float smoothing_period;
// In order to avoid reacting sluggishly on scene changes as a result of
// the low-pass filter, we disable it when the difference between the
// current frame brightness and the average frame brightness exceeds a
// given threshold difference. But rather than a single hard cutoff, which
// would lead to weird discontinuities on fades, we gradually disable it
// over a small window of brightness ranges. These parameters control the
// lower and upper bounds of this window, in units of 1% PQ.
//
// Setting either one of these to 0.0 disables this logic.
float scene_threshold_low;
float scene_threshold_high;
// Which percentile of the input image brightness histogram to consider as
// the true peak of the scene. If this is set to 100 (or 0), the brightest
// pixel is measured. Otherwise, the top of the frequency distribution is
// progressively cut off. Setting this too low will cause clipping of very
// bright details, but can improve the dynamic brightness range of scenes
// with very bright isolated highlights.
//
// A recommended value is 99.995%, which is very conservative and should
// cause no major issues in typical content.
float percentile;
// Black cutoff strength. To prevent unnatural pixel shimmer and excessive
// darkness in mostly black scenes, as well as avoid black bars from
// affecting the content, (smoothly) cut off any value below this (PQ%)
// threshold. Defaults to 1.0, or 1% PQ.
//
// Setting this to 0.0 (or a negative value) disables this functionality.
float black_cutoff;
// Allows the peak detection result to be delayed by up to a single frame,
// which can sometimes improve thoughput, at the cost of introducing the
// possibility of 1-frame flickers on transitions. Disabled by default.
bool allow_delayed;
// --- Deprecated / removed fields
PL_DEPRECATED_IN(v6.313) float minimum_peak;
};
#define PL_PEAK_DETECT_DEFAULTS \
.smoothing_period = 20.0f, \
.scene_threshold_low = 1.0f, \
.scene_threshold_high = 3.0f, \
.percentile = 100.0f, \
.black_cutoff = 1.0f,
#define PL_PEAK_DETECT_HQ_DEFAULTS \
PL_PEAK_DETECT_DEFAULTS \
.percentile = 99.995f,
#define pl_peak_detect_params(...) (&(struct pl_peak_detect_params) { PL_PEAK_DETECT_DEFAULTS __VA_ARGS__ })
PL_API extern const struct pl_peak_detect_params pl_peak_detect_default_params;
PL_API extern const struct pl_peak_detect_params pl_peak_detect_high_quality_params;
// This function can be used to measure the CLL and FALL of a video
// source automatically, using a compute shader. The measured values are
// smoothed automatically (depending on the parameters), so to keep track of
// the measured results over time, a tone mapping shader state object is used
// to hold the state. Returns false on failure initializing the tone mapping
// object, or if compute shaders are not supported.
//
// It's important that the same shader object is used for successive frames
// belonging to the same source. If the source changes (e.g. due to a file
// change or seek), the user should reset it with `pl_reset_detected_peak` (or
// destroy it and use a new state object).
//
// The parameter `csp` holds the representation of the color values that are
// the input to this function. (They must already be in decoded RGB form, i.e.
// alternate color representations are not supported)
PL_API bool pl_shader_detect_peak(pl_shader sh, struct pl_color_space csp,
pl_shader_obj *state,
const struct pl_peak_detect_params *params);
// After dispatching the above shader, this function can be used to retrieve
// the detected dynamic HDR10+ metadata parameters. The other fields of
// `metadata` are not written to. Returns whether or not any values were
// written. If not, the values are left untouched, so this can be used to
// safely update `pl_hdr_metadata` values in-place. This function may or may
// not block, depending on the previous setting of `allow_delayed`.
PL_API bool pl_get_detected_hdr_metadata(const pl_shader_obj state,
struct pl_hdr_metadata *metadata);
// Resets the peak detection state in a given tone mapping state object. This
// is not equal to `pl_shader_obj_destroy`, because it does not destroy any
// state used by `pl_shader_tone_map`.
PL_API void pl_reset_detected_peak(pl_shader_obj state);
// Feature map extraction (for pl_color_map_args.feature_map). The result
// of this shader should be downscaled / low-passed to the indicated kernel
// size before use. (This does not happen automatically)
PL_API void pl_shader_extract_features(pl_shader sh, struct pl_color_space csp);
// Deprecated and unused. Libplacebo now always performs a variant of the old
// hybrid tone-mapping, mixing together the intensity (I) and per-channel (LMS)
// results.
enum pl_tone_map_mode {
PL_TONE_MAP_AUTO PL_DEPRECATED_ENUM_IN(v6.269),
PL_TONE_MAP_RGB PL_DEPRECATED_ENUM_IN(v6.269),
PL_TONE_MAP_MAX PL_DEPRECATED_ENUM_IN(v6.269),
PL_TONE_MAP_HYBRID PL_DEPRECATED_ENUM_IN(v6.269),
PL_TONE_MAP_LUMA PL_DEPRECATED_ENUM_IN(v6.269),
PL_TONE_MAP_MODE_COUNT,
};
// Deprecated by
enum pl_gamut_mode {
PL_GAMUT_CLIP PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_clip
PL_GAMUT_WARN PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_highlight
PL_GAMUT_DARKEN PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_darken
PL_GAMUT_DESATURATE PL_DEPRECATED_ENUM_IN(v6.269), // pl_gamut_map_desaturate
PL_GAMUT_MODE_COUNT,
};
struct pl_color_map_params {
// --- Gamut mapping options
// Gamut mapping function to use to handle out-of-gamut colors, including
// colors which are out-of-gamut as a consequence of tone mapping.
const struct pl_gamut_map_function *gamut_mapping;
// Gamut mapping constants, for expert tuning. Leave as default otherwise.
struct pl_gamut_map_constants gamut_constants;
// Gamut mapping 3DLUT size, for channels ICh. Defaults to {48, 32, 256}
int lut3d_size[3];
// Use higher quality, but slower, tricubic interpolation for gamut mapping
// 3DLUTs. May substantially improve the 3DLUT gamut mapping accuracy, in
// particular at smaller 3DLUT sizes. Shouldn't have much effect at the
// default size.
bool lut3d_tricubic;
// If true, allows the gamut mapping function to expand the gamut, in
// cases where the target gamut exceeds that of the source. If false,
// the source gamut will never be enlarged, even when using a gamut
// mapping function capable of bidirectional mapping.
bool gamut_expansion;
// --- Tone mapping options
// Tone mapping function to use to handle out-of-range colors.
const struct pl_tone_map_function *tone_mapping_function;
// Tone mapping constants, for expert tuning. Leave as default otherwise.
struct pl_tone_map_constants tone_constants;
// If true, and supported by the given tone mapping function, libplacebo
// will perform inverse tone mapping to expand the dynamic range of a
// signal. libplacebo is not liable for any HDR-induced eye damage.
bool inverse_tone_mapping;
// Data source to use when tone-mapping. Setting this to a specific
// value allows overriding the default metadata preference logic.
enum pl_hdr_metadata_type metadata;
// Tone mapping LUT size. Defaults to 256.
int lut_size;
// HDR contrast recovery strength. If set to a value above 0.0, the source
// image will be divided into high-frequency and low-frequency components,
// and a portion of the high-frequency image is added back onto the
// tone-mapped output. May cause excessive ringing artifacts for some HDR
// sources, but can improve the subjective sharpness and detail left over
// in the image after tone-mapping.
float contrast_recovery;
// Contrast recovery lowpass kernel size. Defaults to 3.5. Increasing
// or decreasing this will affect the visual appearance substantially.
float contrast_smoothness;
// --- Debugging options
// Force the use of a full tone-mapping LUT even for functions that have
// faster pure GLSL replacements (e.g. clip, linear, saturation).
bool force_tone_mapping_lut;
// Visualize the tone-mapping LUT and gamut mapping 3DLUT, in IPT space.
bool visualize_lut;
// Controls where to draw the visualization, relative to the rendered
// video (dimensions 0-1). Optional, defaults to the full picture.
pl_rect2df visualize_rect;
// Controls the rotation of the 3DLUT visualization.
float visualize_hue; // useful range [-pi, pi]
float visualize_theta; // useful range [0, pi/2]
// Graphically highlight hard-clipped pixels during tone-mapping (i.e.
// pixels that exceed the claimed source luminance range).
bool show_clipping;
// --- Deprecated fields
PL_DEPRECATED_IN(v6.269) enum pl_tone_map_mode tone_mapping_mode; // removed
PL_DEPRECATED_IN(v6.311) float tone_mapping_param; // see `tone_constants`
PL_DEPRECATED_IN(v6.269) float tone_mapping_crosstalk; // now hard-coded as 0.04
PL_DEPRECATED_IN(v6.269) enum pl_rendering_intent intent; // see `gamut_mapping`
PL_DEPRECATED_IN(v6.269) enum pl_gamut_mode gamut_mode; // see `gamut_mapping`
PL_DEPRECATED_IN(v6.290) float hybrid_mix; // removed
};
#define PL_COLOR_MAP_DEFAULTS \
.gamut_mapping = &pl_gamut_map_perceptual, \
.tone_mapping_function = &pl_tone_map_spline, \
.gamut_constants = { PL_GAMUT_MAP_CONSTANTS }, \
.tone_constants = { PL_TONE_MAP_CONSTANTS }, \
.metadata = PL_HDR_METADATA_ANY, \
.lut3d_size = {48, 32, 256}, \
.lut_size = 256, \
.visualize_rect = {0, 0, 1, 1}, \
.contrast_smoothness = 3.5f,
#define PL_COLOR_MAP_HQ_DEFAULTS \
PL_COLOR_MAP_DEFAULTS \
.contrast_recovery = 0.30f,
#define pl_color_map_params(...) (&(struct pl_color_map_params) { PL_COLOR_MAP_DEFAULTS __VA_ARGS__ })
PL_API extern const struct pl_color_map_params pl_color_map_default_params;
PL_API extern const struct pl_color_map_params pl_color_map_high_quality_params;
// Execution arguments for the `pl_shader_color_map_ex` call. Distinct from
// `pl_color_map_params` because it is filled by internally-provided execution
// metadata, instead of user-tunable aesthetic parameters.
struct pl_color_map_args {
// Input/output color space for the mapping.
struct pl_color_space src;
struct pl_color_space dst;
// If true, the logic will assume the input has already been linearized by
// the caller (e.g. as part of a previous linear light scaling operation).
bool prelinearized;
// Object to be used to store generated LUTs. Note that this is the same
// state object used by `pl_shader_detect_peak`, and if that function has
// been called on `state` prior to `pl_shader_color_map`, the detected
// values will be used to guide the tone mapping algorithm. If this is not
// provided, tone/gamut mapping are disabled.
pl_shader_obj *state;
// Low-resolution intensity feature map, as generated by
// `pl_shader_extract_features`. Optional. No effect if
// `params->contrast_recovery` is disabled.
pl_tex feature_map;
};
#define pl_color_map_args(...) (&(struct pl_color_map_args) { __VA_ARGS__ })
// Maps `vec4 color` from one color space to another color space according
// to the parameters (described in greater depth above). If `params` is left
// as NULL, it defaults to `&pl_color_map_default_params`
PL_API void pl_shader_color_map_ex(pl_shader sh,
const struct pl_color_map_params *params,
const struct pl_color_map_args *args);
// Backwards compatibility wrapper around `pl_shader_color_map_ex`
PL_API void pl_shader_color_map(pl_shader sh, const struct pl_color_map_params *params,
struct pl_color_space src, struct pl_color_space dst,
pl_shader_obj *state, bool prelinearized);
// Applies a set of cone distortion parameters to `vec4 color` in a given color
// space. This can be used to simulate color blindness. See `pl_cone_params`
// for more information.
PL_API void pl_shader_cone_distort(pl_shader sh, struct pl_color_space csp,
const struct pl_cone_params *params);
PL_API_END
#endif // LIBPLACEBO_SHADERS_COLORSPACE_H_