/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see .
*/
#ifndef LIBPLACEBO_UPLOAD_H_
#define LIBPLACEBO_UPLOAD_H_
#include
#include
#include
PL_API_BEGIN
// This file contains a utility function to assist in uploading data from host
// memory to a texture. In particular, the texture will be suitable for use as
// a `pl_plane`.
// Description of the host representation of an image plane
struct pl_plane_data {
enum pl_fmt_type type; // meaning of the data (must not be UINT or SINT)
int width, height; // dimensions of the plane
int component_size[4]; // size in bits of each coordinate
int component_pad[4]; // ignored bits preceding each component
int component_map[4]; // semantic meaning of each component (pixel order)
size_t pixel_stride; // offset in bytes between pixels (required)
size_t row_stride; // offset in bytes between rows (optional)
bool swapped; // pixel data is endian-swapped (non-native)
// Similar to `pl_tex_transfer_params`, you can either upload from a raw
// pointer address, or a buffer + offset. Again, the use of these two
// mechanisms is mutually exclusive.
//
// 1. Uploading from host memory
const void *pixels; // the actual data underlying this plane
// 2. Uploading from a buffer (requires `pl_gpu_limits.buf_transfer`)
pl_buf buf; // the buffer to use
size_t buf_offset; // offset of data within buffer, must be a
// multiple of `pixel_stride` as well as of 4
// Similar to `pl_tex_transfer_params.callback`, this allows turning the
// upload of a plane into an asynchronous upload. The same notes apply.
void (*callback)(void *priv);
void *priv;
// Note: When using this together with `pl_frame`, there is some amount of
// overlap between `component_pad` and `pl_color_repr.bits`. Some key
// differences between the two:
//
// - the bits from `component_pad` are ignored; whereas the superfluous bits
// in a `pl_color_repr` must be 0.
// - the `component_pad` exists to align the component size and placement
// with the capabilities of GPUs; the `pl_color_repr` exists to control
// the semantics of the color samples on a finer granularity.
// - the `pl_color_repr` applies to the color sample as a whole, and
// therefore applies to all planes; the `component_pad` can be different
// for each plane.
// - `component_pad` interacts with float textures by moving the actual
// float in memory. `pl_color_repr` interacts with float data as if
// the float was converted from an integer under full range semantics.
//
// To help establish the motivating difference, a typical example of a use
// case would be yuv420p10. Since 10-bit GPU texture support is limited,
// and working with non-byte-aligned pixels is awkward in general, the
// convention is to represent yuv420p10 as 16-bit samples with either the
// high or low bits set to 0. In this scenario, the `component_size` of the
// `pl_plane_data` and `pl_bit_encoding.sample_depth` would be 16, while
// the `pl_bit_encoding.color_depth` would be 10 (and additionally, the
// `pl_bit_encoding.bit_shift` would be either 0 or 6, depending on
// whether the low or the high bits are used).
//
// On the contrary, something like a packed, 8-bit XBGR format (where the
// X bits are ignored and may contain garbage) would set `component_pad[0]`
// to 8, and the component_size[0:2] (respectively) to 8 as well.
//
// As a general rule of thumb, for maximum compatibility, you should try
// and align component_size/component_pad to multiples of 8 and explicitly
// clear any remaining superfluous bits (+ use `pl_color_repr.bits` to
// ensure they're decoded correctly). You should also try to align the
// `pixel_stride` to a power of two.
};
// Fills in the `component_size`, `component_pad` and `component_map` fields
// based on the supplied mask for each component (in semantic order, i.e.
// RGBA). Each element of `mask` must have a contiguous range of set bits.
PL_API void pl_plane_data_from_mask(struct pl_plane_data *data, uint64_t mask[4]);
// Fills in the `component_size`, `component_pad` and `component_map` fields
// based on the supplied sizes (in bits) and shift of each component (in
// semantic order).
//
// Similar to `pl_plane_data_from_mask` but not limited to 64-bit pixels.
PL_API void pl_plane_data_from_comps(struct pl_plane_data *data, int size[4],
int shift[4]);
// Helper function to take a `pl_plane_data` struct and try and improve its
// alignment to make it more likely to correspond to a real `pl_fmt`. It does
// this by attempting to round each component up to the nearest byte boundary.
// This relies on the assumption (true in practice) that superfluous bits of
// byte-misaligned formats are explicitly set to 0.
//
// The resulting shift must be consistent across all components, in which case
// it's returned in `out_bits`. If no alignment was possible, `out_bits` is set
// to {0}, and this function returns false.
PL_API bool pl_plane_data_align(struct pl_plane_data *data, struct pl_bit_encoding *out_bits);
// Helper function to find a suitable `pl_fmt` based on a pl_plane_data's
// requirements. This is called internally by `pl_upload_plane`, but it's
// exposed to users both as a convenience and so they may pre-emptively check
// if a format would be supported without actually having to attempt the upload.
PL_API pl_fmt pl_plane_find_fmt(pl_gpu gpu, int out_map[4], const struct pl_plane_data *data);
// Upload an image plane to a texture, and output the resulting `pl_plane`
// struct to `out_plane` (optional). `tex` must be a valid pointer to a texture
// (or NULL), which will be destroyed and reinitialized if it does not already
// exist or is incompatible. Returns whether successful.
//
// The resulting texture is guaranteed to be `sampleable`, and it will also try
// and maximize compatibility with the other `pl_renderer` requirements
// (blittable, linear filterable, etc.).
//
// Note: `out_plane->shift_x/y` and `out_plane->flipped` are left
// uninitialized, and should be set explicitly by the user.
PL_API bool pl_upload_plane(pl_gpu gpu, struct pl_plane *out_plane,
pl_tex *tex, const struct pl_plane_data *data);
// Like `pl_upload_plane`, but only creates an uninitialized texture object
// rather than actually performing an upload. This can be useful to, for
// example, prepare textures to be used as the target of rendering.
//
// The resulting texture is guaranteed to be `renderable`, and it will also try
// to maximize compatibility with the other `pl_renderer` requirements
// (blittable, storable, etc.).
PL_API bool pl_recreate_plane(pl_gpu gpu, struct pl_plane *out_plane,
pl_tex *tex, const struct pl_plane_data *data);
PL_API_END
#endif // LIBPLACEBO_UPLOAD_H_