// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2017 Adam Wulkiewicz, Lodz, Poland. // This file was modified by Oracle on 2017-2024. // Modifications copyright (c) 2017-2024 Oracle and/or its affiliates. // Contributed and/or modified by Vissarion Fysikopoulos, on behalf of Oracle // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #include #include #include #include #include #ifdef BOOST_GEOMETRY_DEBUG_ENRICH # include # include # include # if ! defined(BOOST_GEOMETRY_DEBUG_IDENTIFIER) # define BOOST_GEOMETRY_DEBUG_IDENTIFIER #endif #endif #include #include #include #include #include #include #include #include #include #include #include #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace overlay { template struct discarded_indexed_turn { discarded_indexed_turn(Turns const& turns) : m_turns(turns) {} template inline bool operator()(IndexedTurn const& indexed) const { return m_turns[indexed.turn_index].discarded; } Turns const& m_turns; }; // Sorts IP-s of this ring on segment-identifier, and if on same segment, // on distance. // Then assigns for each IP which is the next IP on this segment, // plus the vertex-index to travel to, plus the next IP // (might be on another segment) template < bool Reverse1, bool Reverse2, typename Operations, typename Turns, typename Geometry1, typename Geometry2, typename Strategy > inline void enrich_sort(Operations& operations, Turns const& turns, Geometry1 const& geometry1, Geometry2 const& geometry2, Strategy const& strategy) { std::sort(std::begin(operations), std::end(operations), less_by_segment_ratio < Turns, typename boost::range_value::type, Geometry1, Geometry2, Strategy, Reverse1, Reverse2 >(turns, geometry1, geometry2, strategy)); } // Assign travel-to-vertex/ip index for each turn. template inline void enrich_assign(Operations& operations, Turns& turns) { for (auto const& item : util::enumerate(operations)) { auto const& index = item.index; auto const& indexed = item.value; if (indexed.discarded) { continue; } auto& turn = turns[indexed.turn_index]; auto& op = turn.operations[indexed.operation_index]; std::size_t skipped_count = 0; auto advance = [&](auto index) { std::size_t result = (index + 1) % operations.size(); while (operations[result].discarded) { result = (result + 1) % operations.size(); auto const& next_turn = turns[operations[result].turn_index]; if (! next_turn.is_traversable) { // There might be more conditions to skip. // But it should not skip ALL discarded turns. skipped_count++; #if defined(BOOST_GEOMETRY_DEBUG_TRAVERSE_GRAPH) std::cout << " -> Skip for " << operations[index].turn_index << " because of blocked " << " " << operations[result].turn_index << std::endl; #endif } } return result; }; std::size_t next_index = advance(index); auto next_turn = [&operations, &turns, &next_index]() { return turns[operations[next_index].turn_index]; }; auto next_operation = [&operations, &turns, &next_index]() { auto const& next_turn = turns[operations[next_index].turn_index]; return next_turn.operations[operations[next_index].operation_index]; }; // Cluster behaviour: next should point after cluster, unless // their seg_ids are not the same // (For dissolve, this is still to be examined - TODO) while (turn.is_clustered() && turn.cluster_id == next_turn().cluster_id && op.seg_id == next_operation().seg_id && indexed.turn_index != operations[next_index].turn_index) { // In same cluster, on same segment, but not same turn next_index = advance(next_index); } if (skipped_count > 0) { // Don't assign travel-info, because it is not reachable. But neither discard the turn, // the other operation might be reachable. continue; } op.enriched.travels_to_ip_index = static_cast(operations[next_index].turn_index); op.enriched.travels_to_vertex_index = operations[next_index].subject->seg_id.segment_index; } #ifdef BOOST_GEOMETRY_DEBUG_ENRICH for (auto const& indexed_op : operations) { auto const& op = turns[indexed_op.turn_index].operations[indexed_op.operation_index]; std::cout << indexed_op.turn_index << " cl=" << turns[indexed_op.turn_index].cluster_id << " meth=" << method_char(turns[indexed_op.turn_index].method) << " seg=" << op.seg_id << " dst=" << op.fraction // needs define << " op=" << operation_char(turns[indexed_op.turn_index].operations[0].operation) << operation_char(turns[indexed_op.turn_index].operations[1].operation) << " (" << operation_char(op.operation) << ")" << " to=" << op.enriched.travels_to_ip_index << " [vx " << op.enriched.travels_to_vertex_index << "]" << (turns[indexed_op.turn_index].discarded ? " [discarded]" : "") << (op.enriched.startable ? "" : " [not startable]") << (indexed_op.discarded ? " DISCARDED" : "") << std::endl; } #endif } template inline void enrich_adapt(Operations& operations, Turns& turns) { // Operations is a vector of indexed_turn_operation<> // If it is empty, or contains one or two items, it makes no sense if (operations.size() < 3) { return; } bool next_phase = false; std::size_t previous_index = operations.size() - 1; for (auto const& item : util::enumerate(operations)) { auto const& index = item.index; auto const& indexed = item.value; auto& turn = turns[indexed.turn_index]; auto& op = turn.operations[indexed.operation_index]; std::size_t const next_index = (index + 1) % operations.size(); auto const& next_turn = turns[operations[next_index].turn_index]; auto const& next_op = next_turn.operations[operations[next_index].operation_index]; if (op.seg_id.segment_index == next_op.seg_id.segment_index) { auto const& prev_turn = turns[operations[previous_index].turn_index]; auto const& prev_op = prev_turn.operations[operations[previous_index].operation_index]; if (op.seg_id.segment_index == prev_op.seg_id.segment_index) { op.enriched.startable = false; next_phase = true; } } previous_index = index; } if (! next_phase) { return; } // Discard turns which are both non-startable next_phase = false; for (auto& turn : turns) { if (! turn.operations[0].enriched.startable && ! turn.operations[1].enriched.startable) { turn.discarded = true; next_phase = true; } } if (! next_phase) { return; } // Remove discarded turns from operations to avoid having them as next turn discarded_indexed_turn const predicate(turns); operations.erase(std::remove_if(std::begin(operations), std::end(operations), predicate), std::end(operations)); } struct enriched_map_default_include_policy { template static inline bool include(Operation const& ) { // By default include all operations return true; } }; // Add all (non discarded) operations on this ring // Blocked operations or uu on clusters (for intersection) // should be included, to block potential paths in clusters template inline auto create_map(Turns const& turns, IncludePolicy const& include_policy) { using turn_type = typename boost::range_value::type; using indexed_turn_operation = indexed_turn_operation < typename turn_type::turn_operation_type >; std::map < ring_identifier, std::vector > mapped_vector; for (auto const& turn_item : util::enumerate(turns)) { auto const& index = turn_item.index; auto const& turn = turn_item.value; for (auto const& op_item : util::enumerate(turn.operations)) { auto const& op_index = op_item.index; auto const& op = op_item.value; if (include_policy.include(op.operation)) { mapped_vector[ring_id_by_seg_id(op.seg_id)].emplace_back ( index, op_index, op, turn.operations[1 - op_index].seg_id, turn.discarded ); } } } return mapped_vector; } template < overlay_type OverlayType, typename Turns, typename Clusters, typename Geometry1, typename Geometry2, typename IntersectionStrategy > inline void enrich_discard_turns(Turns& turns, Clusters& clusters, Geometry1 const& geometry1, Geometry2 const& geometry2, IntersectionStrategy const& strategy) { constexpr operation_type target_operation = operation_from_overlay::value; constexpr operation_type opposite_operation = target_operation == operation_union ? operation_intersection : operation_union; // Turns are often used by index (in clusters, next_index, etc) // and turns may therefore NOT be DELETED - they may only be flagged as discarded discard_duplicate_turns(turns, geometry1, geometry2); // Discard turns not part of target overlay for (auto& turn : turns) { if (turn.both(operation_none) || turn.both(opposite_operation) || turn.both(operation_blocked) || (is_self_turn(turn) && ! turn.is_clustered() && ! turn.both(target_operation))) { // For all operations, discard xx and none/none // For intersections, remove uu to avoid the need to travel // a union (during intersection) in uu/cc clusters (e.g. #31,#32,#33) // Similarly, for union, discard ii and ix // For self-turns, only keep uu / ii turn.discarded = true; turn.cluster_id = -1; } #if defined(BOOST_GEOMETRY_CONCEPT_FIX_START_TURNS) if (turn.is_clustered() && turn.method == method_start) { // Start turns are generated, in case the previous turn is missed. // But often it is not missed, and then it should be deleted. // TODO: only if the cluster NOT ONLY contains start turns, and there are turns left... turn.discarded = true; turn.cluster_id = -1; } #endif } // Discard self turns located within the other geometry (for union) // or outside it (for intersection) // For buffer or dissolve, nothing is called. discard_closed_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); discard_open_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); // Remove discarded turns from clusters cleanup_clusters(turns, clusters); } template < bool Reverse1, bool Reverse2, overlay_type OverlayType, typename Turns, typename Geometry1, typename Geometry2, typename IntersectionStrategy > inline void enrich_turns(Turns& turns, Geometry1 const& geometry1, Geometry2 const& geometry2, IntersectionStrategy const& strategy) { constexpr operation_type target_operation = operation_from_overlay::value; // Create a map of vectors of indexed operation-types to be able // to sort intersection points PER RING auto mapped_vector = create_map(turns, enriched_map_default_include_policy()); for (auto& pair : mapped_vector) { enrich_sort(pair.second, turns, geometry1, geometry2, strategy); } for (auto& pair : mapped_vector) { #ifdef BOOST_GEOMETRY_DEBUG_ENRICH std::cout << "ENRICH-assign Ring " << pair.first << std::endl; #endif if BOOST_GEOMETRY_CONSTEXPR (OverlayType == overlay_dissolve) { enrich_adapt(pair.second, turns); } enrich_assign(pair.second, turns); } block_ux_uu_workaround(turns); #ifdef BOOST_GEOMETRY_DEBUG_ENRICH constexpr bool do_check_graph = true; #else constexpr bool do_check_graph = false; #endif if BOOST_GEOMETRY_CONSTEXPR (do_check_graph) { check_graph(turns, target_operation); } } }} // namespace detail::overlay #endif //DOXYGEN_NO_DETAIL /*! \brief All intersection points are enriched with successor information \ingroup overlay \tparam Turns type of intersection container (e.g. vector of "intersection/turn point"'s) \tparam Clusters type of cluster container \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam PointInGeometryStrategy point in geometry strategy type \param turns container containing intersection points \param clusters container containing clusters \param geometry1 \param_geometry \param geometry2 \param_geometry \param strategy point in geometry strategy */ template < bool Reverse1, bool Reverse2, overlay_type OverlayType, typename Turns, typename Clusters, typename Geometry1, typename Geometry2, typename IntersectionStrategy > inline void enrich_intersection_points(Turns& turns, Clusters& clusters, Geometry1 const& geometry1, Geometry2 const& geometry2, IntersectionStrategy const& strategy) { detail::overlay::enrich_discard_turns(turns, clusters, geometry1, geometry2, strategy); detail::overlay::enrich_turns(turns, geometry1, geometry2, strategy); } }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP